Admittedly these locations do look a bit dull, with much of the Nazi iconography stripped away in favour of the more politically palatable Hydra. Collectibles are hidden all over the environment, with an underground sewer network aiding quick access to some of the game's more spread-out locations. Super Soldier's design pushes you through its open-world environment fairly linearly, though the game encourages some exploration too. Captain America never quite lives up to the bone-crunching satisfaction of its inspiration, but it does a good enough job of creating a system that won't make you groan each time you run into a room packed with foes. Various special moves allow you to use energy to swat enemies with an obliterating blow to the face, while others let you steal their weapons and use them as mini-turrets. Sure the combat can get a touch repetitive (especially when you factor in the limited variety of enemy types), but its an enjoyable mechanic taken from one of the best games in its class. Foes come equipped with glowing rings that not-so-subtly instruct you when to hit the counter button, and Cap also has a super-efficient dodge move that springs the character into a whole manner of acrobatics when pressed. Like Batman: Arkham Asylum, Captain America is able to slide between foes with fluidity, switching between targets with a careful push of the analogue stick and a tap of the attack button. The setting is the first of a number of principles SEGA's borrowed from Arkham Asylum's design blue-prints. Super Soldier is an open-world game, allowing you to revisit many of the game's sectors beyond the campaign's conclusion. The restricted nature of the game's setting means it doesn't quite replicate all of the events from the upcoming movie, but from a gameplay perspective the design choice is sound. Loosely based on the upcoming Captain America movie, Super Soldier drops you into a Bavarian castle tasked with the objective of ceasing the experiments of a deranged scientist known as Armin Zola.
But Super Soldier has transformed our perception of the character, and that's probably the biggest compliment we can pay the game. We shunned him as patriotic and silly from an early age, and have never looked back. We've never had an affinity with Captain America as a character. So to say Super Soldier came as a pleasant surprise is an understatement the game might feel unpolished and rough in places, but it's a thoroughly enjoyable romp while its six-to-eight hour campaign persists. We are not huge Captain America fans, and SEGA has not exactly covered itself in glory with its recent super-hero portfolio. It's true, going into Captain America: Super Soldier we had almost zero expectations from the game.
In borrowing many of conventions popularised by Rocksteady's surprise blockbuster, SEGA has crafted an enjoyable third-person adventure game that achieved something we never expected it to do: make us care about Captain America.
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Given the quality of SEGA's most recent Marvel movie tie-ins, Captain America: Super Soldier feels like a triumph. SEGA's clearly spent a lot of time playing Batman: Arkham Asylum.